Developer — Ed Garabito.
Hi! I'm a software developer and joyful creator, keen on wearing many hats and relentlessly driven by curiosity. I thrive every day to keep gathering knowledge from every source I can, applying it later to the many fields I am interested in, including the design, development, and testing of many different kinds of games and software. I believe in human teams and prefer the term “people” over “human resources”.
Does that sound good for you? Great! Let's get that project done.
A playable prototype is here! I’m very excited about finally sharing a playable bit of a project that I have been tinkering with for ages, and I really hope you try it and find something interesting about it despite its lack of polish. Get it here! In order have a look a the controls, just […]
The State of Warstreaming Efforts Snap, that’s two months gone since our last update! Latest improvements have revolved around warstreaming and warstreamers, with a very deep internal tidy up resulting in a cleaner separation of concerns for warstreamers, and a refinement of their skills that are getting them closer and closer to their final form. […]
Introduction In this article, we will discuss object-oriented programming and the main differences between Python and C# OOP-wise. As a refresher, let’s give a quick read at Wikipedia’s definition of OOP: Object-oriented programming (OOP) is a programming paradigm based on the concept of “objects”, which may contain data, in the form of fields, often known […]
The Game Previously Known As MicroWars More than three long years in the making, and almost the same time since its last public update. You might or (most likely) might not remember MicroWars. Initially devised as a small pet project, the idea started unraveling just as I moved out of the games industry and into […]