I have been a while trying to put this in a way that doesn’t sound sorrowful to little or no avail, so let’s keep this simple: Today, after almost 3 wonderful years of amazing work, I am leaving the lovely bunch of Rain Games. I am wholeheartedly trying to put this words together so that they express all the gratitude I feel for this company and every single person behind it; that may be impossible indeed, but I will do my best.

Back in early 2013, the indie landscape looked way different, as it did my own personal landscape when I started working for this incredibly interesting —and by the time, practically unknown— Norwegian developer. But the struggle wasn’t very different to the one now. With Rain, I have lived the indie dream in all its glory. Freedom. Uncertainty. Passion. Precariousness. Purposefulness. As the frontline PR & marketer, indeed the only one in a small and dedicated team, I have strived to be a trooper fighting obscurity, a not-so-dark hand organizing whichever thing had to be organised behind the scenes, and, in the end, putting my best efforts in order for us the indies (as a whole) to have a stronger voice in a competitive environment that favors the bold, yeah, but not as much as it favors the big and rich.

There’s a lot to be done, but the time has come for me to find some other spot to fight in. If there’s something I really have grown tired throughout this journey that’s the physical distance. Moreover, if I had to give pick one and only one truly valuable piece of advice based on my experience with indie teams, that would be to encourage you to keep yourself the closer to your team, the better. During this stage I have lived across three different countries, uncovering that simple truth without fully realising it. There are countless advantages on working remotely but, if you are like me, chances are that you might find yourself wishing you’d cease to be the clicking sound of a keyboard 4.000 kilometres away of your office. Which, for people as passionate as us developing games, is one’s other place.

In any event and in spite of the distance, this adventure wouldn’t have been possible without the incredible people I have been (virtually) with all this time. I had the greatest fun with the best colleagues ever, and every single time we have met has been memorable. Thanks Rain Games for your way to be, think, feel and do. Thanks from the bottom of my heart, dudes. Thanks to every one of you that I have met wandering for and with Rain; thanks for all of you contributing to the game one way or another, and thanks for your help in the calm and also in the difficult times. Thank you all for playing Teslagrad, thus making our efforts meaningful. Thanks for making me feel so proud.

I quite don’t like that “greener pastures” English idiom, more so having been my place the sun-scorched south of Spain, and their place the snowy-if-not-rainy Bergen. Moreover, it is not greener pastures I want, a concept I find simplistic and perhaps a bit too selfish. It is finding out, getting to pursue new challenges, growing new pastures, starting new quests and leaving room for others to do the same. In the end, we all called by video games know that such a call is strong, but sometimes don’t know why, or how, or exactly where it leads. In this regard I must admit I feel that “marketer” isn’t a tag I can identify with either, so it is time to dig deeper and find out what’s next.

So yes, I’m leaving Rain Games, but I’m not quitting teslamancy. Bloody hell I’m not; you don’t simply walk out of teslamancy as you don’t simply walk into Mordor. You just take step after step, keeping track of your journey. Thanks again, friends and coworkers. A new era begins.