Got my first console, a by that time obsolete Atari 2600.
Reached level 5 in Rare's extreme brawler Battletoads.
Started an early career in games as a professional writer.
Life sciences and environmentalism have always been among my top interests. Not surprisingly I'm passionate about the many amazing intersections between life sciences and technology.
I managed to gather a bunch of brilliant people to found indie-o-rama, the first web of its kind in Spain exclusively dedicated to approaching independent developers and their games while keeping an eye in their relation with other media and culture.
My first job in video games marketing. It rolled out a chain of successes!
Started working for Rain Games on Teslagrad, the magnetic puzzle platformer for PC and consoles that sold +1.6 million units worldwide.
We took Teslagrad to PAX Prime 2013, Seattle. An incredible pre-release experience.
Loved RetroMadrid, where we organized a shared booth for indie games
My curiosity for coding finally crystallised as I joined and completed several e-learning courses.
I try to be permanently learning, and sometimes even teaching. This is the nice people at Jaume I University, Spain.
I was honoured to be part of the jury of hóPLAY 2014.
My first game, Last Call, went live by late 2014; haven't stopped designing and programming games ever since.
Another Conference at Lusophone University of Humanities and Technologies, Lisbon.
Made it to East Sussex and the vibrant community of developers there.
Amazing Kindly Clipper, which had been released for desktops only, is published as a cross-platform open source web app.
Rediscovered Python and started using Django in a large distributed system.
I'm working as a backend and services developer in .NET again. A new game is on the go too: Revolution Will Be Streamed, a turn-based strategy game.